Raids
Raids are high-stakes, cooperative boss battles in Levelite that require teamwork, strategy, and careful resource management. In these massive encounters, up to 8 players can join forces to defeat…
Raids are high-stakes, cooperative boss battles in Levelite that require teamwork, strategy, and careful resource management. In these massive encounters, up to 8 players can join forces to defeat powerful Bosses and claim rare rewards.
Summoning a Boss
Bosses do not appear randomly; they must be deliberately summoned by a player using a specific Summoning Scroll. These rare scrolls can be acquired through several methods:
Dropping from reward chests.
Winning standard battles.
Purchasing them from other users via Player Shops.
Boss Summoning Scrolls
There are four main Boss Summoning Scrolls, each corresponding to a different rarity and difficulty tier.
Basic Scroll — White
Scroll of the Abyss
Required Level: 20
Boss Difficulty: Easy
Summons Bosses primarily in the Easy difficulty range.
Intermediate Scroll — Purple
Scroll of Corruption
Required Level: 35
Boss Difficulty: Medium–Hard
Summons Bosses ranging from Medium to Hard difficulty.
Advanced Scroll — Yellow
Scroll of the Celestial
Required Level: 50
Boss Difficulty: Hard–Extremely Hard
Summons Hard to Extremely Hard Bosses.
Mythical Scroll — Red
Primordial Scroll
Required Level: 60
Boss Difficulty: Extremely Hard
Summons some of the most difficult Bosses available.
Special Event Scrolls
In addition to the four main Scrolls, there are also special Mythical Scrolls that can only be obtained through certain events.
These event-exclusive Scrolls generally have a difficulty comparable to Yellow Scrolls, ranging from Hard to Extremely Hard encounters. Unlike the standard Scrolls, they usually have no required level, allowing players to use them regardless of their character level.
Warning: If you cancel an activated Raid Scroll, the Scroll will still be consumed and will disappear from your inventory.
Combat Mechanics: Shared Energy
Raid combat introduces a unique twist to standard battles. In addition to individual HP (Health Points) and Mana, the entire Raid group shares a single, collective Energy Pool.
Energy Consumption: Every skill or special attack used by a player consumes a portion of this shared Energy.
Energy Recovery: Because the Energy pool is finite and shared among up to 8 players, the group must strategize. To recover Energy for the team, a player must choose to skip their turn instead of using a skill. Some special classes allow the use of skills without consuming the party's energy, such as Aquamancer and Guardian with healing or defense-buffing skills (for themselves or the whole team), which helps the team survive without needing energy or wasting a turn.
Items: The use of consumables, such as health or mana potions, is permitted during a Raid. However, using a potion consumes the player's entire turn will Increases the Boss's Rage (the higher the Rage, the greater the damage dealt by the Boss). Skipping a turn will also increase the Boss's Rage.
Turn System and IRL Timers
To accommodate players with different schedules, Raids utilize a customizable Real-Life (IRL) timer system managed by the Raid Creator.
Setting the Timer: When creating the Raid, the host sets a maximum IRL time limit for each turn (for example, 30 minutes).
Executing Actions: All participating players have until the timer runs out to select and lock in their action (attack, use a potion, or skip).
Turn Resolution: If all players lock in their actions before the timer ends, the Boss executes its attack, and the next turn begins.
Timeouts: If a player fails to take an action before the IRL timer expires, their turn is automatically skipped, and the Boss proceeds with its phase.
Blitz Raids
Blitz or short raids have a slightly different set-up. They are short-duration Raids designed for fast, active gameplay. Unlike standard Raids with longer IRL turn timers, Blitz Raids use a sequential turn-based system, where players act one at a time.
Setting the Timer: When creating the Raid, the host sets a maximum IRL time limit for each turn (reducing this to low limits will trigger a blitz raid).
Turn Based ordering: Players will take turns in order, this order is based on players speed. Each participant must wait for the previous player to complete their action before taking their own turn. This replaces the simultaneous action-selection system used by standard Raids.
Executing Actions: All participating players have until the timer runs out to select and lock in their action (attack, use a potion, or skip) before the next players turn. The Raid's shared Energy mechanics still make communication and resource management important.
Timeouts: If a player fails to take an action before the IRL timer expires, their turn is automatically skipped, and the next player in the que can take action.
Note: Equipment cannot be changed after a Scroll has been activated or after joining a Raid battle.
Trivia
Communication is crucial! Because the Energy pool is shared, a disorganized team can easily drain all the Energy in the first round, leaving everyone defenseless. It is highly recommended to coordinate with the Raid members to decide who attacks and who skips to regenerate Energy. Having tanks, damage dealers and healers is the key to defeating those bosses.
Active participation is key for Blitz raids. An inactive or AFK player can delay the entire group, so Blitz Raids are best suited for teams whose members are available to play actively for the duration of the encounter.