v1.5.0
Patch Notes – 1.5.0
Raids
Some changes were made to the raid reward system:
- Mythic and legendary items are now unique per raid — legendary/mythic drops from a defeated enemy go to only one random player, and the same item won't be distributed to more than one player in the same raid.
- Only players alive at the end of the raid can receive mythic/legendary drops; dead players still get other rewards but are excluded from the mythic/legendary chance.
- New death-status icons: a cyan ghost icon marks a player who hasn't yet chosen between "Accept Death" and "Return Through Death"; a red skull marks confirmed death. The raid only ends once every player has accepted death.
Improvements and Fixes
- The reports screen was completely refactored for better readability.
- Fixed a bug preventing equipping more than 3 badges.
- Fixed an issue where turning the phone screen off and on during a raid visually replaced the boss with an arena enemy.
- Fixed an error preventing players from dying in raids after a turn timeout.
- Added image caching across several app screens.
- Added a new option to kick and ban players from a challenge.
- Added a new option for guild moderators to restrict players from chatting or joining challenges.
- Fixed an item-distribution error when using Crafting Auto-Fill Max.
- Added the ability to drag selected items in the warehouse and inventory.
- Added the ability to pin favorite items in the warehouse.
- Player shops are now automatically marked inactive and temporarily closed after 1 month of owner inactivity.
- Removed the option to choose difficulty.
- Various other visual improvements were implemented.
⚠️ This update is available through the app store — update today, or you won't be able to receive future cloud-delivered updates.