v2026.10.03
Guild Orders Update
A New Rhythm for the Adventurers Guild
- A Daily Quest is now assigned to every adventurer automatically. It is the same quest for everyone and can be a hunt, a collection or a task quest.
- Every Monday the Guild posts three Weekly Quests. Choose one and it is tracked until the week ends.
- The day's quest and the weekly choice now appear as full-screen cards when you open the app. Swipe through the weekly cards to compare them, then confirm the one you want.
- These pop-ups appear after the day transition and are skipped on the first day of a new account. You can switch them off in Options or with the new "Don't show again" button. Your quests are still assigned, and you can pick the weekly quest from the Quests screen.
- The Quests screen now lists everything you are currently tracking in a single Active Missions section. Event quests and community requests work as before.
- Quest descriptions are shorter, and task quests now count any task you complete.
Habits Count Toward Your Streak
- Habits now count toward your daily streak. Complete one repetition of every habit scheduled for the day and it is done, even if you have not reached the target.
- Finishing the last pending habit can complete your day, with the same rewards and celebration as any other task.
- A habit with no repetitions now shows up on the Yesterday's Tasks screen so you can still keep your streak.
- The countdown below your tasks disappears once nothing is left that counts toward the day.
- The habit completion effect is cleaner, with no glow or white outline around the particles.
Bestiary and Pet Care
- The new Bestiary lists every pet species. Species you have not found yet appear as silhouettes, and you can filter by discovered or unknown.
- Unlocking a species for the first time now shows a dedicated reveal and registers it in the Bestiary.
- Pet details now show species data, including the maximum buff, flight range and level a species can reach.
- Feed your pet by holding a food and dragging it onto the pet. Food stored in the Warehouse can be used too.
- Cooked dishes can now be fed to pets. Rarer and higher-quality dishes are worth more joy.
- Pets have tastes for ingredients. A dish cooked with a liked ingredient counts as a favorite, one with a disliked ingredient counts as disliked, and the two cancel each other out.
- Disliked foods now give only a token amount of experience.
- Pet fusion potential has been rebalanced. The weaker parent contributes a smaller share, with diminishing returns as the stronger parent nears the potential limit.
Greyspire Adjustments
- Choosing a room now highlights it and dims the others, and you confirm the move from the panel at the bottom.
- Torch rooms no longer always block the path. Only a small share of them do.
- More floors now include a ready-made cooking station.
Guild Warehouse
- The Guild Warehouse has been rebuilt with the same look as the Inventory, including search, sorting, folders and multi-select.
- Guild folders can now receive new deposits automatically using the same category, equipment type, rarity, quality and element rules as personal folders.
- Fixed a case where editing a folder failed if its icon had been chosen by another member.
Quality of Life and Fixes
- Cooking is now open to every player and appears in the menu for everyone.
- The Death Return description now states its cost: it spends 35% of your maximum mana and revives you with half of your health.
- The lifetime Premium plan is now always available and clearly labeled as a one-time payment.
- Wiki contributions now earn Trust in proportion to their size. New pages award the full 30, and edits award 1 point for roughly every 5 words changed.
- Guild challenges can no longer be seen or joined before their start date, except by their creators and managers.
- Card rewards are no longer offered on the first day of an account.