Levelite
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v2026.05.27

Patch Notes — Raid Update V

Skill Tree Rework

Levelite's ability system has been completely reworked. Old skill cards were removed, and new abilities can no longer be unlocked through level or attributes — the only way to gain new skills now is through the new Skill Tree, accessible from the Skills screen.

There are two separate trees — Physical and Magical — and physical classes (Titan, Guardian, Shadow) cannot learn from the magical tree, and vice versa. Each tree has 7 main branches; at each split, the player can choose only one path, and the other paths in that split then lock. Each branch has 5-7 abilities of increasing complexity.

Unlocking abilities requires completing specific requirements — task categories, maintaining streaks, special objectives, and more — that get progressively harder deeper into the tree. New branches and abilities will be added every season, including class specializations and weapon-type branches.

Raid System Updates

Boss Phase Events: bosses now have scripted events during raid battles — they can change element, alter the arena, apply global debuffs, activate special mechanics, or completely change their behavior.

New Bosses: 2 new bosses were added to the game.

New Class — Aquamancer: a support/healing/survival class for group battles, with healing skills and general buffs, high survivability, and strong raid utility. Aquamancers can use Heal and general buffs without consuming mana or the group's energy.

Balance

Damage Cap: common weapons capped at 9,999 damage; mythic weapons capped at 15,000.

New Buffs & Debuffs:

  • Critical Chance — attacks can now land critical hits, which bypass the normal damage cap.
  • Elemental Critical Chance — increases crit chance for specific elements.
  • Cleanse — removes all debuffs from the user or group.
  • Dispel — removes all buffs from the enemy.
  • Reflect — reflects a percentage of damage taken back at the enemy.
  • Silence — prevents casting, blocking magical attacks.

Speed Reworked: speed now directly influences raids — above 800 speed grants 2 attacks per turn, above 1300 speed grants 3 attacks per turn.

Improved Boss AI

Boss AI has been significantly improved — bosses now analyze battle state, assess players and threats, make strategic decisions, and choose abilities intelligently instead of relying on plain RNG.

General Raid Changes

  • Using potions during raids now consumes a turn.
  • Equipment can no longer be swapped during raids.
  • Skills can no longer be swapped during raids.

Raid Interface Rework

The raid screen was reworked again — a new end-of-turn summary now shows active buffs, active debuffs, and temporary effects applied to the player.

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Roadmap Rework — Chronicles System

The old Roadmaps have been replaced by the new Chronicles system — each map now has its own fixed, unique story. Completing a Chronicle can grant exclusive rewards, special items, and additional content. Some Chronicles don't have rewards implemented yet; everyone will be notified once the rework is complete. New Chronicles will launch directly using this new system.

Battle Log Rework

The Battle Log has been completely reworked — it now displays correct damage values, shows events more clearly, and has better visual organization.

Raid Settings

You can now configure raid turn time, add custom descriptions to raids, and view remaining turn time during battle.

Bug Fixes

  • Fixed an error making it impossible to use Return Through Death as the last player to die in a raid.
  • Fixed an error where Turn Healing wasn't displayed correctly during battles.
  • Fixed an error preventing task creation in the Adventurers Guild.